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problem with textures (there all white)
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problem with textures (there all white)
i have my custom textures in my map and i see in GTK radiant but when i test it is all white for the texture, can anyone help me on this?
Re: problem with textures (there all white)
I think somethings wrong with the compiler......you should redownload it and try it again. Did you get fsrad with it?
(Don't redownload gtkradiant)
(Don't redownload gtkradiant)

^Thx Roconteur
They say the quiet ones are the most dangerous, yet it is only because you'd least expect it..........You cannot live in fear however of the least expected, this will only cause your demise from the safest of things.
Re: problem with textures (there all white)
what is fsrad?(apperently i dont know what fsrad is so i dont have it....)pls help me
Re: problem with textures (there all white)
the light map part of the converter 0_o.......

^Thx Roconteur
They say the quiet ones are the most dangerous, yet it is only because you'd least expect it..........You cannot live in fear however of the least expected, this will only cause your demise from the safest of things.
Re: problem with textures (there all white)
another thing how you do lights explain in a tut kinda pls....
Re: problem with textures (there all white)
Well it's easy to add lights. Sort of.......the first time you use it, it's like what ....the....helll am I doing.
To add a light right click in the gtkradiant grid. Then click light. It'll ask for intensity.
the lower the intensity the darker the light.
the higher the brighter.
10,000 is good for a medium sized from i've heard. Just don't use a high number for a small room.
To compile with lights use the light option under compile.
Fast light is good for testing the lights.
To add a light right click in the gtkradiant grid. Then click light. It'll ask for intensity.
the lower the intensity the darker the light.
the higher the brighter.
10,000 is good for a medium sized from i've heard. Just don't use a high number for a small room.
To compile with lights use the light option under compile.
Fast light is good for testing the lights.

^Thx Roconteur
They say the quiet ones are the most dangerous, yet it is only because you'd least expect it..........You cannot live in fear however of the least expected, this will only cause your demise from the safest of things.
Re: problem with textures (there all white)
kk and what about textures....?/edited\of course though im gonna make a door for gunz and release im gonna try to make a metal door,a wood door, and a screen door for backyard maps and stuff so... ill release a door texture pack soon (=D)
Re: problem with textures (there all white)
and ty for the light tut (=D) and can you tell me how to use fsrad?

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